It's been a few months since we posted our last blog, and that was before we released the Japanese localization of TPK. So what have we been doing since? Specifically, what have we been up to after releasing TPK? Quite a bit actually.
September 2017 - June 2018
The Painscreek Killings was released on September 27, 2017 and right after that, we realized one of the biggest problem players faced was falling-through-the-world issue. We tried to find out the reason but could not replicate the problem. We did narrow it down to a few possibilities. Nevertheless, it was a big issue and we decided to try and fix it. In doing so, we tackled game optimization, fixed the issue, and made the file size smaller, something which we were unable to pull off prior to the game's release. The good news is that our game can now be played even on computers with decent specs. The bad news is that it took us 9 months to make it happen. By then, we were told that our game was a 'dead product' from a marketing standpoint. Dead product or not, we did not want to give up on our game.
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(A player's screenshot showing falling-through-the-world issue.) |