Monday, April 24, 2017

Going Beyond A Walking Simulator

Everybody's Gone to the Rapture, Firewatch, The Stanley Parable, and the list goes on. The Walking Simulator genre is of growing popularity; full of new ideas and innovation, in which we also want to provide something new to the front.

To be frank, we don't exactly love the term "Walking Simulator" as it sounds dull and dispirited. The term is coined now by the public though, and we must accept it. With The Painscreek Killings, we want to create something that is more than just a walking simulator. We want players to find the hidden mysteries of what took place in a little town called Painscreek, and become investigators of their own journeys. There are no set paths that a player has to follow. The more inclined a person is to explore the nooks and crannies of the town, the more hidden secrets they can uncover.