A few years ago, a friend of ours asked how goes our work. At that time, there were three of us and we were working on CG ads. I thought we did fine, although we were always hunting for jobs. He then asked, “Have you considered creating your own IP?”
So in June 2012, we decided to try our hand at game development, all in the hope of creating our very own intellectual property. Plus, having passive income is a nice change for us. By Summer 2013, we were done with our last freelance job and started working full time on The Painscreek Killings. Looking back, we realized we were very naïve to quit everything and moved to something we have never done before. But at that time, it seemed like the best choice to make.
Tuesday, November 28, 2017
Sunday, October 29, 2017
Announcing 'Painscreek Devlog' Series
As The Painscreek Killings is now on the market, we looked back and reflected on our five-year journey. Through a series of articles, we will illustrate the problems we faced, the breakthroughs we had, and how we brought an idea into a full commercial product. We hope anyone interested in or currently making a mystery solving walking simulator can benefit from our experience.
Hope to see you all next month.
Hope to see you all next month.
Sunday, October 15, 2017
Available Now On Steam And Green Man Gaming
We are happy to announce that our first game, The Painscreek Killings, is now available for purchase on Steam and Green Man Gaming.
In this game, you play a female journalist whose job is to investigate a 4-year old murder case in a town called Painscreek. You are free to roam anywhere to proceed in your investigation. Using your camera and power of deduction, you are to find the truth about the murders that happened there. When your game ends, you will need to point out who the killer is.
Key features of the game:
In this game, you play a female journalist whose job is to investigate a 4-year old murder case in a town called Painscreek. You are free to roam anywhere to proceed in your investigation. Using your camera and power of deduction, you are to find the truth about the murders that happened there. When your game ends, you will need to point out who the killer is.
Key features of the game:
- It's a semi-open world game. This means it's not a linear game and there's no set path to follow. You explore wherever you want, most of the time based on clues/hints you found.
- You can end the game anytime. If you think you know who the killer is, you can leave Painscreek and submit your findings to your editor. The results you choose will be published in tomorrow's paper.
- It's a traditional murder mystery. You will find yourself photographing important stuff in-game, and maybe even jot down notes outside the game for easier reference.
- There's no handholding and no quest markers. All the puzzles are there right from the start rather than hidden until you found a clue about it, and there's more than one way to crack some puzzles. Should you come across them early in the game and have them solved, you can quicken your investigation time.
Friday, September 15, 2017
New Trailer Out
Wednesday, September 13, 2017
Finalizing Our Game
![]() |
| (The books are sinking into the shelf.) |
Friday, July 21, 2017
How We Survived Without A Programmer In Our First 3 Years
Did we have a programmer? Truth be told, we did, eventually. However, our first three years consisted of a few CG artists who just wanted to make a game. This was what happened.
Thursday, July 13, 2017
Why We Use Unity
Subscribe to:
Posts (Atom)



