EQ Studios

Friday, July 21, 2017

How We Survived Without A Programmer In Our First 3 Years


Did we have a programmer? Truth be told, we did, eventually. However, our first three years consisted of a few CG artists who just wanted to make a game. This was what happened.

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Thursday, July 13, 2017

Why We Use Unity

(Testing terrain and foliage in Unity 4.)

To understand why Unity was chosen for our game project, The Painscreek Killings, we have to first share a bit about our background.

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