A few years ago, a friend of ours asked how goes our work. At that time, there were three of us and we were working on CG ads. I thought we did fine, although we were always hunting for jobs. He then asked, “Have you considered creating your own IP?”
So in June 2012, we decided to try our hand at game development, all in the hope of creating our very own intellectual property. Plus, having passive income is a nice change for us. By Summer 2013, we were done with our last freelance job and started working full time on The Painscreek Killings. Looking back, we realized we were very naïve to quit everything and moved to something we have never done before. But at that time, it seemed like the best choice to make.