Thursday, May 31, 2018

Painscreek 5/31/2018 Patch Notes

Hi everyone. We've finished optimizing the Hospital, which is the second heaviest scene in the game, and revamped textures for a number of props. Improvements when accessing the Hospital are as follows:

  1. Reduced Hospital loading time.
  2. Reduced RAM usage.
  3. Slightly reduced GPU usage.

We are currently working on the Mansion, which is probably the heaviest scene in the game, followed by a full game optimization shortly after. Once that's done, the game should run much better. More information on that later.

Hot Fix 1:
Some users were having issues on loading into the game after the latest patch. The problem was hunted down and the game should be stable now. We're sorry for any inconveniences this may have caused.

We're going to be doing an additional fix very soon to patch another small problem.

Hot Fix 2 (June 1, 2018):
Certain UV maps had some issues. These were sorted out.
Some objects were missing their colliders, and others were accidentally made hidden. All of these have been fixed.

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